Tuesday, May 27, 2008

Game Over (basically)

So my last campaign is basically dead, we haven't played in like 6 weeks ago and not since. I was running an evil campaign in a homebrew knock-off of Waterdeep, I think I might just drop the city into the sea. It's a nice deus ex machina to wipe out a party and a disaster of a campaign from the memory of my campaign world.

Speaking of campaign worlds, I have about 3 of them, and I'm of the belief that they're all pretty good. I'll synopsize one of them for you now:

- Atriosfa -
Atriosfa is a dyson-spherical world, which, for those who aren't into theoretical astrophysics, means that it is a sphere approximately the radius of the distance from the Sun to Mars. It's really fucking big. The world is basically like a shell with a star contained inside, it's an impossible structure in the real world, using physics you'd assume a completely closed dyson sphere would get blow apart, but that's where the conveniently placed divine artifacts deep inside the rocky shell come into play. They hold the entire world together.

The shell itself is about 5 to 10 thousand miles thick, and the 'habitable world' is on the inside of the the shell. This world is huge, a world of extreme, with something (I forget the exact math) like 4 1/2 quadrillion square miles of surface. About 65% of it is covered in water, which can't easily escape the system since it's so enclosed. Since the sun is always shining, most plants grow huge, and the land is sharply divided between bleak desert, towering forests, vast tropical seas, huge plains, and marshes. Mountains and mountain chains are relatively rare, but they can grow huge. The atmosphere is thick, and most beings subsist on little sleep; 4-5 hours a day. (Elves meditate for 2-3 hours.) There are several moons and planetoids flying around the inside of the vacuous space inside the shell. The atmosphere only extends a half dozen miles, and so space-like conditions are prevalent in many places, although some moons are habitable.

Outside the shell is less so, it's a bleak, near-zero, near-vacuum occupied by giant space worms and other hostile lifeforms. All the best parts of sci-fi exist in the crazy areas, and all the best parts of D&D thrive in the more 'normal' regions inside the shell, although there is still plenty of craziness to be had. Anyone interested in playing comment, please.

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